It almost seems like a never ending game. Where Drifting Lands really succeeds is the sheer amount of content on offer. The story that links these missions together is basic and a little stilted in its writing but it is entertaining enough to see through to the end. These missions are always pretty much the same, shoot everything that moves, but occasionally things are mixed up with the need to drop off certain types of cargo, or a multi-stage level that has to be completed without dying or it restarts. Missions are handed out in traditional RPG manner, by interacting with NPC’s back at home base. A feeling that players are actually working towards something.
It all feels like a perfect match to this style of gameplay giving the feeling of something more than a visceral test of dexterity when playing. Anyone who has played Diablo or something of that ilk should feel right at home here with multiple slots for weapons, armour, engines, shields and special abilities that can be upgraded with loot found in-game or by purchasing them from the marketplace. Thankfully the RPG elements surrounding the shooting bring it up to a much more entertaining level. The backgrounds are bland and repetitive, the weapons, especially early on, lack satisfying impact and the piloted ships are a little uninspired. It is by no means broken, but it lacks the flash and satisfaction of games such as Gradius and Sine Mora. It is a shame that this part of the game is actually the weakest piece of the puzzle. Fly up and down the screen, shooting at everything that moves while avoiding the millions of bullets, missles and bombs heading your way. But in the case of Drifting Lands, it is a truly original concoction of RPG and SHUMP gameplay that mostly works and sets the game apart from its bullet-riddled peers.Īt its core Drifting Lands is a tradition horizontal SHUMP. Mixing two different types of game and seeing what comes out of it has been a mainstay of development for decades. So grab your popcorn and settle in for the latest episode of Blockbuster Gaming. We play these titles for a blockbusting amount of time (2 – 5 hours) and report back to you the reader on what we found. Be it DLC for the latest AAA title, a little indie game or even an Android/iOS title.
DRIFTING LANDS METACRITIC FULL
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